![]() You assign behavior to ASSETS, using Game Maker’s ready-to-use plug-and-play LOGIC bundles. Once added to the library, a player can drag and drop the desired asset to the world they’re building in Game Maker. Assets:Īs explained above, ASSETs like trees, vehicles, buildings, etc., are created in Vo圎dit and uploaded to the Marketplace by the creators. You can create Custom BLOCKs in the Vo圎dit program. By combining variable types, it’s possible to create different surfaces, such as a body of water. One meter in the Sandbox metaverse is the equivalent of 32x32x32 voxel cubes.īlocks can be solid or transparent, and they come with several variables. You construct the actual topography of your experience using BLOCKS. There are three important components you’ll use while creating experiences with the Game Maker: Blocks: ![]() No prior coding knowledge is required, so even inexperienced game designers can start building games. You can use the Game Maker to create 3D game experiences within the metaverse. The team has left the universe open-ended for creators and players to ultimately build, own, and monetize the metaverse. The Sandbox isn’t just one single game it consists of many standalone games, environments, and other experiences. Players can buy ASSETS from these verified creators from the Marketplace to build game experiences. The Sandbox Marketplace essentially allows players to monetize the digital assets they created by selling them to other Sandbox players.īefore importing the ASSETS to the Marketplace, creators must upload them to the InterPlanetary File System (IPFS). Only asset creators who the Creator Fund accepts can upload their ASSETS to the project’s Marketplace. Understanding the difference between asset creators and players in the Sandbox metaverse is essential. Recently, the Sandbox introduced a new avatar tool that allows direct customization of avatars without using Vo圎dit by mixing and matching different body parts and clothes. Technically speaking, a Sandbox Avatar is an ASSET that can be created in Voxedit. Players engage with the metaverse using their avatars. These tiers may have up to 25, 50, 75, and 100 attributes, respectively.Īfter creating the ASSET, GEMs and CATALYSTs can also be defined in Voxedit. They have four tiers as Common, Rare, Epic, Legendary. One GEM can give 25 attribute points to an ASSET.ĬATALYSTs define assets’ tier and scarcity. GEMs are used to provide ASSET attributes the more attributes an asset has, the more valuable it is. The project introduces two tokens related to ASSETs: GEMs and CATALYSTs. This way, they can create a unique NFT that is ERC-721 standard, and at the same time, make multiple copies of it within the same smart contract. ![]() ![]() This standard enables creators to mint any number of copies of the same ASSET. They can be turned into NFTs, which are ERC-1155 standard. Characters, items, or other in-game assets created in Voxedit are referred to as ASSETS. ![]()
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